| Modulname | Prozessor | Bit | Mhz | Elo | Bj. | Halbzüge | Varianten | Programmierer | Display | HG | HGN |
| Almeria | 68000 | 16 | 12.0 | 2015 | 1988 | 60000 | 7000 | Richard Lang | 32-stellig Punktmatrix LCD | 0 | 5004A |
| Almeria | 68020 | 32 | 12.0 | 2073 | 1988 | 60000 | 7000 | Richard Lang | 32-stellig Punktmatrix LCD | 0 | 5004A |
| Amsterdam | 68000 | 16 | 12.0 | 1927 | 1985 | 24000 | 3000 | Richard Lang | 4-stellig 7 Segment | 0 | 5004A |
| B&P | 6502 | 8 | 3.7 | 1710 | 1985 | 3000 | 0 | Ulf Rathsman | 4-stellig 7 Segment | 0 | 5001 |
| Dallas | 68000 | 16 | 12.0 | 1971 | 1986 | 35000 | 4000 | Richard Lang | 4-stellig 7 Segment | 0 | 5004A |
| Dallas | 68020 | 32 | 14.0 | 2023 | 1986 | 35000 | 4000 | Richard Lang | 4-stellig 7 Segment | 0 | 5004A |
| Genius | 68030 | 32 | 33.0 | 2296 | 1993 | 180000 | 0 | Richard Lang | 32-stellig Punktmatrix LCD | 0 | 5030 |
| III-S Glasgow | 68000 | 16 | 12.0 | 1630 | 1984 | 0 | 2000 | Nitsche/Henne | 4-stellig 7 Segment | 0 | 5001 |
| London | 68000 | 16 | 12.0 | 2150 | 1996 | 180000 | 0 | Richard Lang | 32-stellig Punktmatrix LCD | 0 | 5004A |
| London | 68020 | 32 | 12.0 | 2200 | 1996 | 180000 | 0 | Richard Lang | 32-stellig Punktmatrix LCD | 0 | 5004A |
| Lyon | 68000 | 16 | 12.0 | 2102 | 1990 | 100000 | 13000 | Richard Lang | 32-stellig Punktmatrix LCD | 0 | 5004A |
| Lyon | 68020 | 32 | 12.0 | 2150 | 1990 | 100000 | 13000 | Richard Lang | 32-stellig Punktmatrix LCD | 0 | 5004A |
| Magellan | SH7034 | 32 | 20.0 | 2185 | 1998 | 50000 | 0 | Frans Morsch | 5-stellig 7 Segment | 0 | 5009 |
| MM I | 1806 | 8 | 8.0 | 1500 | 1983 | 3000 | 500 | Nitsche/Henne | 4-stellig 7 Segment | 170 | 5001 |
| MM II | 6502 | 8 | 3.7 | 1773 | 1985 | 1000 | 0 | Ulf Rathsman | 4-stellig 7 Segment | 240 | 5001 |
| MM IV | 6502C | 8 | 4.9 | 1904 | 1987 | 0 | 500 | Ed Schröder | 4-stellig 7 Segment | 440 | 5001 |
| MM V | 65C02 | 8 | 4.9 | 1974 | 1990 | 0 | 500 | Ed Schröder | 4-stellig 7 Segment | 550 | 5001 |
| MM VI | H8 | 0 | 10.0 | 1980 | 1996 | 35000 | 0 | Frans Morsch | 5-stellig 7 Segment | 0 | 5001 |
| Polgar | 65C02 | 8 | 10.0 | 2042 | 1989 | 16000 | 0 | Ed Schröder | 32-stellig Punktmatrix LCD | 0 | 5001 |
| Polgar | 65C02 | 8 | 4.9 | 1970 | 1989 | 16000 | 0 | Ed Schröder | 32-stellig Punktmatrix LCD | 0 | 5001 |
| Portorose | 68000 | 16 | 12.0 | 2046 | 1989 | 0 | 10000 | Richard Lang | 32-stellig Punktmatrix LCD | 0 | 5004A |
| Portorose | 68020 | 32 | 12.0 | 2127 | 1989 | 0 | 10000 | Richard Lang | 32-stellig Punktmatrix LCD | 0 | 5004A |
| Rebell 5.0 | 6502 | 8 | 5.0 | 1824 | 1986 | 0 | 1000 | Ed Schröder | 4-stellig 7 Segment | 0 | 5001 |
| Resurrection | StrongARM | 32 | 203.0 | 2420 | 2004 | 0 | 0 | Ruud Martin | 2x16 Punktmatrix LED | 0 | 9V/1A |
| Resurrection II | Xscale | 32 | 500.0 | 0 | 2007 | 0 | 0 | Ruud Martin | Grafik LED 128x64dots | 0 | 9V/1A |
| RISC 1MB | ARM2 | 32 | 14.0 | 2203 | 1991 | 80000 | 0 | Ed Schröder | 32-stellig Punktmatrix LCD | 0 | 5050 |
| RISC 2 | ARM2 | 32 | 14.0 | 2227 | 1994 | 80000 | 0 | Ed Schröder | 32-stellig Punktmatrix LCD | 0 | 5050 |
| Roma | 68020 | 32 | 14.0 | 2030 | 1987 | 40000 | 5000 | Richard Lang | 4-stellig 7 Segment | 0 | 5004A |
| Roma | 68000 | 16 | 12.0 | 1969 | 1987 | 40000 | 5000 | Richard Lang | 4-stellig 7 Segment | 0 | 5004A |
| Roma II | 68000 | 16 | 10.0 | 1969 | 1988 | 40000 | 5000 | Richard Lang | 4-stellig 7 Segment | 0 | 5001 |
| Senator | H8 | 0 | 20.0 | 2076 | 1998 | 50000 | 0 | Frans Morsch | 5-stellig 7 Segment | 0 | 5009 |
| Vancouver | 68000 | 16 | 12.0 | 2103 | 1991 | 150000 | 17000 | Richard Lang | 32-stellig Punktmatrix LCD | 0 | 5004A |
| Vancouver | 68020 | 32 | 12.0 | 2161 | 1991 | 150000 | 17000 | Richard Lang | 32-stellig Punktmatrix LCD | 0 | 5004A |
Hinweise:
Datenquelle: www.schach-computer.info/Stand: 15.01.2008
Es besteht die Möglichkeit nach den Spaltenüberschriften zu sortieren. Je nachdem welche Ansicht/Sortierung gewünscht ist - muss man nur auf die Überschrift klicken. Dann wird alles neu sortiert.
Bei Resurrection I + II sind keine Varianten oder Halbzüge angegeben, da diese je nach wählbarer Engine variieren - ebenso die Elozahl.
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